Slight increase in combat width. What does it all mean? Unit… If combat width is 40, and you have divisions with combat width of 30, and the enemy has divisions of combat width 20, then only 1 … Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesn’t add to combat at all. You have a 25% chance for all of your attack to be on a single division. First off, you'll want … ws amount: ws amount: Adds war support (max. 1/43. First off, you'll want … (1) Always aim for a width of 5, 10 or 20. 40 width tank divisions can easily overpower infantry piercing because their total battalion count is much lower. It's less flexible but stronger in combat. 20 width has more Organization than 40 width. 100%). Featuring cross-platform multiplayer. - 32 at tech 19, 34 at tech 20-21 and 36 at tech 22. The maximum available width (10, 15, 20 etc.) : attacking from several provinces into one enemy province, or defending a province against an attack from enemies in several provinces... allow a higher stacking limit and give a lower stacking penalty. That's where we come in. Anonymous 08/24/20(Mon)20:40:40 No. Develop detailed historic tanks and planes through research and army experience. … 10's are ok for line holding or coast guarding or such, 20's are good for line holding and attacking weak positions and 40's are … Sum of: 40 width & 20 width-> 40 width is stronger in most situations. The combat widths of each division in a battle are added together to determine how many of those divisions will fit into the width of the frontline and fight. Historically the terms used in Hearts of Iron 4 had very different meanings for most of the countries. The available width of the combat is increased when attacks on the province come from multiple directions, so tactical flanking is needed to leverage a numerical advantage if the battlefield width is a limiting factor. Contents. What does it all mean? Sum of: Your division should always have a Combat Width of 20, 10 or 40. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesn’t add to combat at all. Example #1 for [flat]: send_volunteer_size = 1 <- this expression means that the country will be able to send 1 more volunteer division than its size would normally allow Example #2 for [flat]: neutrality_drift = 0.10 <- this expression means, that the non-aligned ideology will … HOI4 Hints, Tips, and Tricks - Army Organization [Hearts of Iron IV] You have a 50/50 chance of all your damage being stacked onto a single division. So lets say the battle is 2v2. cp 40: Add 40% command power. If we use the 7/2's and 14/4's, using IE1 and TA1 without upgrades or doctrines, you get 174 defense compared to only 92 attacks in a 7/2, doubled up to 348 defense and 184 attacks at 14/4. About the signal and medical units, my source for the layout on the Romanian units is good, but it doesn’t include any non-combat units. 100%). to me, 20 Width gives you more operational flexability - you can concentrate or spread your forces along a front (or multiple fronts) more precisely. - 4.0 at tech 19-22. st 20: Add 35% stability. No change to morale at this point. Hoi4 Field Marshal Vs General Rating: 3,9/5 6704 reviews. 40 width & 20 width-> 40 width is stronger in most situations. New comments cannot be posted and votes cannot be cast. Math gets better when its 2v4. 20 width gets more use out of combat support brigades than 40 (twice as many sup art per frontage). Every attack not absorbed by defense/breakthrough is x4 as powerful. st amount: st amount: Adds stability (max. By Charlie Hall@Charlie_L_Hall on Jan 25, 2016 at 8:00am . A good basic army is 7 inf, 2 art. 63064. st amount: st amount: Adds stability (max. Width is also affected by certain combat tactics. - … Air wings operate best in units of 100. Hop-efully this short guide will … 63064. - 32 at tech 19, 34 at tech 20-21 and 36 at tech 22. About the signal and medical units, my source for the layout on the Romanian units is good, but it doesn’t include any non-combat units. Press question mark to learn the rest of the keyboard shortcuts, https://www.quora.com/What-would-be-the-best-division-template-in-Hearts-of-Iron-4/answer/Rudolph-Jensen. ... 08/24/20(Mon)20:40:40 No. 100%). But I would like to know the hard math on WHY that is. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. ws -5: Removes 5% war support. 40 width are better then 20 width in almost any occasion battle wise as they will have much more firepower. Yet, since the author notes that the communication and many equipment was quite poor, one can assume that there was no state-of-the art signal unit present and the medical services were probably lacking. While HoI IVhas dedicated mechanics and systems for fighting in the air as well as at sea, at its heart (… of iron?) The following is extracted from a forum post by blu emu) Stacking penalties depend on the number of Divisions (not Regiments) involved in the battle, and on the number of directions of attack (attack vectors). ws -5: Removes 5% war support. To give you an example im going to tell you a mp game I had, I was romania had about 25-35 40width infantry divisions the player russia wanted bessarabia and had about id say 50-75 divisions on my border ready for war, so the event pops up I say no and russia declares war, immediately I start on the offensive and manage to push them back to kiev before the russian player realized he really underestimated me as romania and then proceeded to put alot more of his divisions on the front, obviously there is a point where even 40 width divisions cant break through. HOI4 Whats the Difference Between Democracy, Fascism, Non Aligned and Communism Ideeology? org is currently down, I decided to copy over this valuable strategy guide from one of the best grand-strategy game ever: The Darkest Hour. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest. Width is also affected by certain combat tactics. this is a game about land wars. Your division should always have a Combat Width of 20, 10 or 40. The higher the width in your divisions, the less effective each individual battalion is; however, it doesn't take as much support equipment to provide as much of a bonus, so a handful of tanks will go a long way in larger divisions versus less-so in smaller (this isn't as important with light or medium tanks, which lack the armor to be decisive unless massed). 2 Hoi4 Cheats; Features of hearts of iron 4 (HOI4) Getting stacked by that is 198 successful attacks, increased to 297 by the armor bonus, which is almost 7 times the damage in comparison to the infantry, and the 20 wides fair better by comparison, suffering 375.3 attacks after armor which is only about 26% more attacks instead of double, which means the 20 wides have more effective organization in the combat than the 40's do. What I do know is that 40 widths have higher defense and breakthrough but I dont know how that applies in combat. 80 width of attack on a single division will easily overpower it. Historically the terms used in Hearts of Iron 4 had very different meanings for most of the countries. HOI4 Whats the Difference Between Democracy, Fascism, Non Aligned and Communism Ideeology? All trademarks are property of their respective owners in the US and other countries. HOI4 Hints, Tips, and Tricks - Army Organization [Hearts of Iron IV] allowtraits: allowtraits: Allow free assignment of general traits to commanders, etc. By Charlie Hall@Charlie_L_Hall on Jan 25, 2016 at 8:00am . 10's are ok for line holding or coast guarding or such, 20's are good for line holding and attacking weak positions and 40's are … Design with width 11 or 22 if you plan to attach the unit to a leader with Offensive trait (-10% unit frontage). Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. Base battlefield width for combat is 80, where additional directions bring 40extra per direction. The only issue with 40 widths is the amount of resources they use as well as the lower amount that you can field compared to 20 widths. 40 width gets more use out of support equipment per frontage than 20 (Hospital, logistics). Damage dealt by regiments with 100% discipline is respectively 44,(4)% and 40% of what would indicate from modifiers. I think the diagram shows the details quite well. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates Those two things combined do also mean that the 40 wides getting stacked only suffer 42.8 attacks while the 20 wide getting stacked suffers 95 attacks, more than double which negates the organization advantage of having twice as many divisions. this is a game about land wars. 40 width tank division are good if you can afford it, the AI always builds their units the same way, and if you have enough armor you can make your units armor unpierceable from the enemy. e.g. Your combat width would be 2. learning the basics of combat, production, and assigning units and comman-ders. Even using basic tech like LT2's and LSPG2's with IE1, no designers and no XP upgrades or doctrines, you can gather 378 attacks in 40 width, which is more than you could gather in 80 width of infantry. Larger combat width so you can make larger divisions. The only real advice that isn't immediately obvious is to use templates that are 10, 20 or 40 width since otherwise the game fucks you at the combat calculations. will be filled by the available divisions . Of course in a real battle soldiers can't line up side by side, so there is some abstraction involved. Top 5 Division Templates - Hearts of Iron 4 Best Templates (Hearts of Iron 4 Strategy Guide) Cristo's Comprehensive Guide to HOI4 - Part 3, Battleplans and Commanding Troops. Top 5 Division Templates - Hearts of Iron 4 Best Templates (Hearts of Iron 4 Strategy Guide) Cristo's Comprehensive Guide to HOI4 - Part 3, Battleplans and Commanding Troops. Ships work best in fast carrier groups: 4 CV, 6-8 BB/CA, 18-24 CL/DD. For example, many countries termed \"regiments\" were called \"brigades\" by other countries. The tutorial is not especially clear on some things like supply, infrastructure, or how to adjust early game strategies to fit mid and late game situations. 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